Plus, with powerful enough hardware, there are fewer limits on the number of times you can divide an object, or enemy, in Zandatsu mode. Rising isn’t going to raise the bar for PC visuals, but it’s a great looking game on its own terms. The PC version is also capable of running at a consistent 60 frames per second, and though the resolution setting is capped at 1920x1080, it's better than the console versions, which are limited to 720p. With shadows set to high, motion blur enabled, and MSAA x8 applied, Rising's visuals are close to what you might expect from a next-gen console such as the PlayStation 4 or Xbox One. Raiden's augmented mode unveils hidden enemies and objects.Īs good as the console versions look, the PC port’s graphics are clearly better on a strong gaming machine. Deforming models in direct relation to your strikes calls for heavy calculations on the fly, and it's nothing short of a technical marvel that the game's high frame rate doesn't choke in the process. Outside of loading sequence stutters, Revengeance almost never skips a beat. The merits of speed wouldn't shine if it weren't for the game's consistent frame rate. Such precise demands slow down the pace of combat, one of the game's strongest characteristics. It's usually a simple procedure, but some boss battles require you to find the right pitch and angle under considerable pressure, and it can be a bit of a headache, and frankly a bore, to attempt these same sequences over and over again if you should fail. Performing the Zandatsu doesn't require a lot of effort on your part, but if your initial trajectory isn't quite on point, small adjustments with the left analog stick may be required. It not only replenishes his health and electrolyte reserves, but it pronounces his deep-seated ferocity. Reaching into his opponent's torso, he tears out the spine-like repair unit, crushing it in the palm of his hand with a push of a button. Hitting an enemy's sweet spot, indicated by a pink icon, initiates Raiden's Zandatsu technique. Tapping light and heavy attack buttons unleashes a flurry of horizontal and vertical slices, with the right analog stick dictating controlled cuts along a projected vector. You can choreograph precise slices that tear through weakened objects and enemies with as much accuracy or desperation as you desire. Yet regardless of your initial skill level, Revengeance is an accessible action game that emphasizes entertainment without overshadowing the importance of depth and nuance.īeyond the flow of combos and timely parries, Raiden can enter a heightened state of awareness known as blade mode by siphoning electrolytes from his enemies. He's fully capable of bolting through a crowd without taking a scratch, but he's bound to falter in the hands of a novice. Enemies don't waste time during battle, and though Raiden's no slouch, it will take considerable practice to completely realize the potential of his various attacks. Raiden faces hundreds of cyborg soldiers and biomechanical contraptions while searching for the Desperado elites, and despite a mostly mundane selection of environments, the excitement of taking on sword-wielding, rocket-launching foot soldiers holds your attention from the very start. He's perfect for the role of the antihero, and through his transformation, Revengeance emerges as a fantastic action game set in the Metal Gear universe. Outside of a few memorable antagonists (Sam, for instance, is a sadistic delight), you won't walk away with fond memories of the overall plot, but Raiden's personal transformation reaches an atypical and invigorating conclusion. With its addictive combat and killer sense of style, it's unfortunate that the simplicity of Revengeance's underlying story fails to hit many high marks. It's a brief yet satisfying ride through a fast-paced action game, and dozens of unlockable rewards continually entice you back into the fray. Not one to stand idly by, Raiden pursues his assailants after receiving the latest cybernetic upgrades from his comrades at Maverick Consulting. His convoy is intercepted by two cyborgs representing the disruptive Desperado Enforcement, and they quickly make a mess of things by kidnapping their target, disabling Raiden, and slipping away unharmed. Four years after the conclusion of Metal Gear Solid 4, Raiden's cyborg-strength is under the employ of a private security firm hired to protect a peaceful and influential African prime minister.
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